This scene draws its inspiration from the background art crafted by Michel Donze during his involvement in the creation of the game "HARMONY: The Fall of Reverie." The image on the right served as my reference point for crafting this scene. You can find Michel's original artwork on his ArtStation here: https://www.artstation.com/artwork/xDmRVY
I really enjoyed the process of replicating the intricate patterns found on the central platform. To optimize the scene's performance and maintain lower polygon counts, I decided to bake the textures. Additionally, I employed a separate emissive material within Unreal Engine to bring the glowing sigils to life.
Poly Counts:
Center Platform: 1,670
Individual Pillar: 159
Cinematic Render in Unreal
Various emissive patterns