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Boston Dynamics Robodog - Spot

Originally created for my advanced 3D modeling course, I recently returned to this model to enhance its textures and place it within a rendered scene. Although I was reasonably content with the outcomes, the initial texture work was a quick addition during a hectic period in college, and I felt it deserved a more thoughtful revision.

After achieving the desired improvements in appearance, I integrated it into an Unreal scene. I made use of assets from Quixel Bridge, adjusted the lighting, fine-tuned various parameters such as volumes and post-processing, ultimately resulting in the final rendered scene.

Scene

Scene

Front

Front

Corner

Corner

Back

Back

Bottom

Bottom

Top

Top

Corner

Corner